![]() Knack’s spells are more powerful when he uses alchemist’s supplies as his spellcasting focus, either healing 5 extra hit points (if a healing spell) or dealing 5 extra damage (if it is a spell that deals acid, fire, necrotic, or poison damage).īrew Good Health (5/Long Rest). ![]() In addition, it takes him a quarter of the normal time and half as much gold to common and uncommon magic items.īrewing Genius. Knack is able to attune to one additional magic item (4 in total). The lengths to which he must go to acquire this information and the feasibility of doing so are entirely at the GM’s discretion.Īttuned. When he fails to recollect or discover more about a subject of lore, he knows where or who can give him that information (usually from an athenaeum, library, institute of higher learning, another scholar, or mystical creature). ![]() Knack toward the answers to his questions. Skills Arcana +9, History +9, Investigation +9, Nature +9, Perception +0 (advantage)īackground – Sage: Researcher. Medium humanoid (human), neutral good inventor (alchemist) 12 Normally I’d round that down to a 7, but given his versatility from spellcasting and the ability to fly (and never run out of ammunition) I’m inclined to raise him up to CR 8 (take away his winged boots or eagle eyes, give his armor a +1 bonus instead, and he’s definitely there as far as the crunch is concerned). Knack at 7.08333, the Blog of Holding at 8.333, averaging together for 7.708. So with that out of the way: let’s look at the numbers! The DMG lands Mr. However, the mechanics behind that class aren’t copyrightable so what you see below is an OGL-ified version of the core class-the artificer might not be part of the Open Gaming License, but the ‘ inventor‘ definitely can be! TLDR Same artificer mechanics, different wording. That presents a problem because the official 5E artificer is not part of the Open Gaming License. Knack is an artificer but the more material I make for Eureeka’s Castle D&D 5E, the more I want to actually use the meat and bones of this elsewhere (likely something for Book of Exalted Darkness as obviously it’s got the right feel for it). Knack also uses his inventions to seek out adventurers that might be able to aid him in his futile quest and finally bring an end to the bloody nightmare that Eureeka’s Castle has become.ĭesign Notes: Obviously Mr. Although he does as she requests and loyally lays traps throughout the grounds to kill or reveal trespassers, Mr. Great sadness has overtaken him since Eureeka’s fall to depravity following Carstigle’s demise and he alone seeks to redeem her and the rest of his friends, believing (probably wrongly) that a shred of the innocent, happy young woman he once knew still remains in the diabolical mage she’s become. Knack eventually healed from his wounds but he refused to succumb to his injuries or allow his good heart to be twisted, mending his flayed flesh with potions and magical brews until he was as healthy as he could ever be again. When the wizard Carstigle claimed dominion it was he who stood up to the despotic mage and he paid a terrible price for his defiance, made an example of to the others and used as a pawn of mercy to force Eureeka’s submission to vile tutelage in the forbidden arts. If you are like me however (a jaded adult with a treasure chest of complexes) then by all means continue onward.Īll of the denizens in Eureeka’s Castle have known horrible and relentless suffering though mostly as a byproduct of the corruption of their home-not so for Mr. If you have children, or if you are yourself a child, consider queuing up an episode or two instead of reading what’s below. I really do-it was a formative thing of my youth, I still remember the theme song, and I think it is a wonderful children’s television program.
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